About This Game FIGHT THE CHAOS. OR HARNESS ITS POWER.Out of the ashes of war, a tentative truce emerges between the Humans, Beta and the Goo—but peace doesn’t last long. Ecosystem Nine finds itself thrust into turmoil once again with the arrival of a destructive, alien life form known as the Shroud.Grey Goo is a real-time strategy (RTS) game that combines classic strategy mechanics and a balanced combat system with an emphasis on large-scale decision-making. It puts you at the center of a tactical struggle for survival—and ultimately, control of Ecosystem 9.Take on the single-player campaign to command three factions: the Humans, masters of defensive architecture; the Beta, a proud, versatile alien race; and the Goo, an enigmatic, highly mobile life form. Or compete with any of the four multiplayer factions—including the disruptive, unpredictable Shroud.FeaturesFight—or play as—the Shroud, a brand-new, multiplayer faction.Command new units: the Humans’ Valiant, the Beta’s Squall and the Goo’s Siphon.Explore an additional story arc with “Grey Goo: Emergence,” and discover the Goo’s true intentions.Take on the Shroud in Mission 16, “Herald of Silence."Sharpen your battlefield tactics in the single-player campaign, or join the fray on Steam.Join the fray on Steam and find opponents through skill-based matchmaking.Change the rules of the battlefield with unit-altering tech upgrades.Deliver devastating blows by constructing game-ending Epic units.Take the battle offline via Local Area Network play.Enhance your competitive edge with Replay Mode and Observer Mode.Use the Map Editor to create your own battlefields and share them with the community via Steam Workshop. 1075eedd30 Title: Grey GooGenre: StrategyDeveloper:PetroglyphPublisher:Grey BoxRelease Date: 23 Jan, 2015 Grey Goo Crack By Razor1911 Download This is an absolute pleasure to play. It has never crashed on me, nor did I notice any bugs. Not sure what are others talking about. I love the story and the actual gameplay. Have no reservations in recommending it.. Grey Goo provides a slightly above average single player experience and has some interesting ideas behind it, but while the cinematics, soundtrack, and distinct factions wooed me, the lack of mission variety and final mission balancing do much against it. The straight sci-fi story also has an uninspiring conclusion with the mini-campaign, Emergence, being the only way to gain a better understanding of the true big bad.I completely ignored the multiplayer, but it’s important to note, that there are four factions available for the online portion of the game. I believe the population is mostly dead which means you’d need to bring a friend if you wanted to see how the multiplayer matches work out.With the single player, you’re exposed to three very different factions in this order: the Beta, the Humans, and the Grey Goo. They all have a playstyle unique to themselves with units separated into Light, Heavy, Air, and Epic categories. The Beta are the most flexible in terms of base building and can easily create forward positions or secondary bases so long as your units have vision of the area. You can expect to drop Small, Medium, and Large hubs all over the place for the expansion your territory. The Beta’s defensive structures consist of walls with the capability of housing a unit that can fire from them.The humans, on the other hand, need to lay down power lines to expand and grow. Buildings require power to function and need an unbroken power line to keep them supplied. Depending on the tech upgrades you choose, only a couple of the turrets can power themselves and remain a threat, even if the enemy destroys your conduits. The conduit mechanics means you can only lay down lines so far before running into a no build zone in the form of a steep path, mountains, or rivers. To mine resources points beyond you reach, you need to scout with a unit to provide vision before you can drop an extractor after selecting the idle refinery. After that, it’s up to you to protect your extremely vulnerable supply lines, but keep in mind that extractors are free to build and the refineries can stay protected inside of your main base. Beta refinery outposts are costly losses (Small Hub + Refinery at least) if resources aren’t spent to defend them. Another interesting thing to note is how both races need to spend population on defenses when it comes to building turrets or having units mount walls which prevents super turtling.Now when it comes to the Grey Goo, they can’t turtle at all. In fact, they have no buildings to speak of or even any air units. This faction is meant to stay on the move with the HQ (Mother Goo) able to scale cliffs and create more Mother Goos, in addition to the normal army units. The anti-air and artillery units can climb cliffs too for that ever-important height advantage. Their anti-air units also appear to be the strongest in the campaign. The Mother Goo and the Proteans (formless Goo that haven’t been ordered to turn into regular units) can go around consuming enemy units and providing a movement debuff to make them easier to eat. I really enjoyed being able to move around and reposition myself when defending my location seems like a futile effort. Retreat, regroup, and recapture, the Grey Goo way. The mobile nature of this faction makes their ambushing game strong since you have the option to descend from cliffs in addition to hiding in pockets of forest. It’s too bad the unit selection sounds are a bit annoying for the most part.There are still more aspects of this game to touch on, including the importance of scouting, the tech upgrades, and Epic units. Scouting can mean the difference between victory or watching your army crumble from hidden enemy artillery units or fast bombers. I usually don’t build scouts in the RTS’s I play, but in Grey Goo, I deliberately queued them up for production due to how vital vision is. There is a massive difference between the vision of a scout and regular units. You need them to expose enemies lying in wait, to expose units attacking you from out of visual range, and to expand your territory. Remember, if you can see it, you can build there.There are five categories of tech upgrades available for each faction. They can how some units function by granting them different passives or additional functions. You can have buildings heal themselves over time, give ground infantry a way to shoot down air units, and even give certain scout units stealth or the ability to detect stealth. Your choice is permanent so picking the right one for the situation can help you greatly. Even a “wrong” choice will help you out still, just maybe not as much.Finally, Epic Units. Each faction has their own. The Beta have a flying fortress, the Hand of Ruk, that you can mount units on to help defend it from enemy units that close in on it. Anything else in range can say hello to a little missile with explosive ambitions. The humans have the Alpha which fires a huge laser that melts everything in directing in front of it. The Grey Goo have the Purger which supplies Mother Goos with resources, has a ranged tentacle attack, eats units for breakfast, climbs cliffs, but all without anti-air.Whew. So what the game do wrong? Well, the mission structure feels repetitive. You’re mostly going to different points of interest on the map, eliminating all opposition, or reaching the exit of the level. The campaign is set up in a way where it’s about 5 missions per faction (I think the humans have 6). The only real sense of difference that’s communicated to the player is the playstyle of the faction. Without interesting mission objectives or dynamically changing maps (in the sense of doing A causes B to happen), the game fails to pull itself up from the “Well, this experience is okay.” feeling. I wasn’t a big fan of the thankfully few stealth portions either.I also didn’t care for the huge difficulty spike of the last mission. I just went ahead and watched the ending on Youtube before going onto Emergence and finishing that for the lore about the Silenct Ones. It went from being mostly pleasant ride into an overwhelming feeling of despair with an ending cutscene that just wasn’t worth it. It just expected a level of micro-management that I didn’t have when for the rest of the game, I could build up my armies and with a little finesse, conquer the map that way.I did like the tunes though and put the songs into my music folder. They also put the same amount of effort into the gorgeous cutscenes. Do you like skin pores and robot faces? I hope you do because they do them real well here.This game isn’t fantastic or great. Sometimes, it’s good. It’s mostly just going to be okay. I hoped to see more Red Alert come through in terms of storytelling, but hey, if they don’t want to include humor, that’s fine. Just have a proper conclusion. I'll mention that I bought the game in a $1 tier from Humble Bundle and it's definitely worth that or a sale price. I'm not too sure about the $30 regular, but I'll leave that up to you.. It's good, not sure it's full price good, but it's good. Price point should have been closer to 39.00. Solid C&C style RTS. I like that the units don't have special powers that have to be kept up with. (why I suck so bad at SC2)That being said, it's still pretty challenging in it's own right, just more straight forward, which I like.. First up I'm not a seasoned RTS gamer. As of writing this, 21 Jan 2019, it is the first RTS game that I am playing. How does this title introduce me to the genre? Very well. I didn't know what to expect. I'm having fun and it hasn't scared me off the genre. I plan to play a few other games of this nature. Missions are relatively short so it's easy to do a one or two missions per session. In saying that, the secondary objectives (optional) seem pretty far fetched and difficult - so I'm unable to complete all of them by the time I complete the primary objective.Very impressed with the graphics and fluidity of the game i.e. decent FPS. Runs fine on Windows 10. Accents of the creatures do annoy me though. New Zealand / South African mix. :-)Criticisms are: 1) very little hand holding in terms of tutorial, 2) enemies attack waaay too soon before you can actually build up a decent defence, and 3) no support in terms of a manual or easy go to place to understand units and structures. You may notice that all 3 points possibily come down to my lack of RTS exposure, but still, I find it worth noting. Would pro RTS players find the same criticisms? Probably not.. A great oldschool RTS. Campaign is great, cutscenes are top-notch, visuals are fantastic. If you love Command and Conquer, StarCraft or pretty much any other RTS then you'll be right at home with this game.(also Frank Klepacki did the music, instantly worth it). WOW. Just like... wow!!This game really snuck up on me. I hadn't even heard of it until I saw it in the "New Releases" in the strategy section here on Steam. At first I thought it was an Indie game, but its not. Its a monumental game, with a long rich single player campaign.This game harkens back to the glory days of RTS, when every other PC game was RTS, and before cross-platform console games became the fad... and virtually spelled the end of the RTS genre. You see: its very hard to play RTS with one of those archaic gamepads, but rather than establish better peripherals for console (like mouse and keyboard), game companies simply dropped titles that didn't play well on console, so that they could release on Xbox and Playstation and PC with one giant game and get the largest userbase. Greed trumped making good and interesting games, and so everybody started making FPS.I've gone off on a tangent, and I apologize... but there is a reason. Before the consoles became a serious gaming platform, RTS got a AAA+ treatment from publishers and development studios. They were graphically amazing, with fully rendered cutscenes, long rich campaigns around interesting stories, great dialog presented by great voice actors, well-balanced but with challenging AI (etc). And then it all went away (except for Starcraft 2 and some Space RTS's), leaving the RTS genre primarily being advanced by nostalgic Indie developers.... at least: until now. This game is amazing. Its basically the game that I would expect to see from all major publishers if the Console fad hadn't taken off. Here's a more detailed breakdown:---- THE GOOD ----* GRAPHICS : Beautiful game. Awesome scenery filled with lush alien forests and swamps interspersed with strange alien machinery. The architecture of the buildings is imaginative and interesting, including the base buildings. Unit design is also interesting, with the human drones looking more like works of art than military machines. And of course there's the goo creatures: which are amazing to look at and scary. Explosions and laser bolts are quite beautiful too.* FULLY RENDERED CUTSCENES AND BRIEFINGS : I feel like I'm playing Starcraft! Only... Starcraft had mostly in-engine cutscenes, not full renders. So Grey-Goo takes it one step further! After each mission the player is rewarded with a 30-second (or so) cutscene made with love. Its film-quality (no exaggeration). Then the next level briefing is also fully rendered. It all looks like full-performance capture (with very good actors). The detail is such that you can see the pores in the alien's skin. The races have distinct looks and styles of dress, and even change their clothes from mission to mission. Really big kudos. It helps draw the player in big-time.* AI : The AI is challenging. Some levels can be very difficult, but usually this means you're missing some trick to circumvent a defense. While the AI is not quite human-quality, that is mitigated by the AI starting the level with established bases. So its not really a factor. Additonally, a difficulty setting allows you, if you do get stuck, to drop down to an easier level AI and not punish you too much.* ASYMMETRICAL STRATEGY : Especially around base-building, each race has a different build style and strategy, which adds variety between the races and gives some insight into their culture.* STORY : The story is really great so-far (I haven't completed the game), with interesting sci-fi concepts that are very believable (in fact: based on real theories). The dialog is great, and the voice acting delivering that dialog is great. Its all very immersive. Such that I played 11 hours straight today.* EPIC UNITS : Epic units are always fun. Its hard to get them (as it should be), but once you have them, they're very impressive and fun, soaking a lot of damage while independently targeting numerous enemies and blasting them away. In one mission you get to have 2 at once... twice the slaughter... twice the fun!* OPTIONAL OBJECTIVES : It adds a lot of replayability, especially for us full-completionists.* THE HUMANS ARE SUPER-ADVANCED : This is more of my personal preference, but the humans in this game are a bit like the Protoss in Starcraft. Lots of super-clean lines, strange alien architecture and glowy bits... and I like that. Its a nice departure from the old trope of "OMG advanced aliens coming to kick our butts". But also, for the humans to have a bit of an alien feel as we become super-advanced... is really quite an interesting idea.---- THE BAD ----* No VETERANCY SYSTEM : While I am sure the developers intended this as a throwback to old RTS, veterancy was eventually added to most games in that genre, and for good reason: otherwise the strategy tends to be to make waves of units and send them on suicide missions. Because there is no veterancy in this game, that tactic has been reborn (with some variation). It would be nice if there were a reason to keep your units alive, and perhaps make healing them easier.* THE CONTROLS : The controls are generally pretty good, but there are some weirdnesses like... if you select a unit and then the repair wrench, the unit is still selected. So you think you're controlling the unit but you aren't. Also like... the aliens have these great big battleships that you can assign soldiers to hop into and man gun-turrets... which is awesome! The problem is: there are 6 turrets, so they mostly cover the entirety of the top of the ship. But clicking on them selects the _unit_, not the _ship_ that they are riding in. This makes selecting the ship frustrating because you need to make sure you're clicking the back of it, or else it will select one of your gunners. Generally I learned just to assign the dreadnaught ship to a hotkey. But it was a minor annoyance.* THE SOUND : While the sound is really good, including the music, it fluctuates wildly. If I have the cutscenes at normal volume, ingame is very loud.* NO "DO YOU WANT TO EXIT" : Minor annoyance, but in a level with optional objectives, if you complete the primary objective, uncompleted optional objectives come up as _failed_. I'd prefer that the game tell me something like "Primary objective complete: are you ready to exit?" Or at least a "Complete primary objective? (Some optional objectives are still active!)"* UNITS AREN'T SUPER-INTERESTING : While this contradicts what I said above a bit, I do have one qualm... there's not a lot of variance in the units. There are quite a few that, at first glance, I can't really tell apart. Also there are LOT of hovertanks. I think they should have considered a little more variety.* UNITS ARE FAIRLY SYMMETRICAL : What I mean by this is... the aliens have regular soldiers, artillery, anti-vehicle, anti-infantry, bombers, fighters (etc), and so do the humans. The unit types between human and alien are virtually identical. While their base-building strategies are quite different, after the base is up, they're almost the same... with some variation for unique units and epic units. Its not like Starcraft where one species has great guns, the other has great armor and spells, and the other has enormous numbers. I do understand somewhat, why they cose not to do this though; because balancing asymmetrical RTS units is hard, and prone to exploitable failure. So its a minor disappointment, but an understandable one.---- IN CLOSING ----All of the plusses are big plusses for me, and all the minuses are minor. I highly recommend this game 9/10 , and I hope they DLC and sequel the hell out of it. Its very interesting, and I want more! :)EDIT: Just finished the single player campaign (with all optional objectives) and its GREAT right up through the end. I did notice a few bugs towards the end... got 1 crash, Goo units tend to get stuck, and 1 trigger on final map wouldn't activate. Had to move over it like 20 times)
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Grey Goo Crack By Razor1911 Download
Updated: Nov 27, 2020
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